Season 2 prices and rewards
The planned season pool is 10,000,000 CASHCOW over 30 days, plus a separate planned 500 USDG prize pool. Farmhand packs cost 5 USDG for 5 items. Facility upgrades cost CASHCOW; the complete tier prices appear below. Both reward pools require verified funding before live play.
A farm built around CASHCOW
CASHCOW Farm is a collection and farming game for one 30-day season. USDG buys packs containing functional cows and equipment. CASHCOW upgrades the facilities that house them. Staked CASHCOW supports the resulting production power. A fixed CASHCOW budget supplies farming rewards, and each player’s total Season Harvest determines their share of a separate USDG pool.
Release status: playable rehearsal. Purchases, staking, reward collection and treasury accounting currently use simulated balances. Connecting a wallet reads its address and balance; the current game does not submit real token transactions. Practice ownership and scores do not transfer into a live season. Real purchases and rewards require deployed payment and reward infrastructure, verified funding, wallet authentication, replay protection for chain receipts, and a published season configuration.
One season, no carryover
Purchases provide gameplay utility only during this 30-day season. There is no promised subsequent season, item carryover, resale market or redemption value for items and facility upgrades. Do not price a pack on the assumption that it will keep earning afterward. At the finish, production and purchases stop; staked principal stays withdrawable and earned CASHCOW remains claimable.
The three balances
| Balance | Purpose | What happens when used |
|---|---|---|
| Spendable USDG | Buy packs | Paid to the game treasury |
| Spendable CASHCOW | Upgrade facilities | Spent, separate from stake |
| Staked CASHCOW | Increase farm power | Remains withdrawable principal |
USDG buys packs. CASHCOW funds facility upgrades and staking. Your farm has no separate coin balance or crop inventory.
Your starter cow
The free starter cow is decorative and contributes zero reward power, regardless of stake. It cannot be recycled or combined into productive items. Each live wallet also receives one free welcome pack of five productive items for this season. Further items come from paid packs or from combining and recycling owned pack items. All production requires positive CASHCOW stake.
Open your welcome pack from the live farm after signing in. It uses the same category and rarity odds as paid packs, drawn securely on the server. Welcome draws are not on-chain verifiable. Opening needs no payment or wallet transaction. The grant is saved once per wallet for this season; reloading or signing in again cannot grant another. Normal facility tiers and staking requirements apply. Welcome packs create no purchase revenue or refundable payment.
Packs and rarity
A Farmhand pack costs 5 USDG and contains 5 items. Each item independently selects a rarity from the table below and one of four equally likely categories: cow, tractor, irrigation pump or milking machine. Duplicates are possible. There is no guaranteed rare pull or hidden pity counter.
Every item has a functional use, but drawing an item does not activate it automatically. You need a compatible facility, sufficient facility tier, an unlocked slot and a positive stake. A duplicate may replace a weaker item, fill another slot, be recycled or be combined. Collection storage is capped at 250 items.
| Rarity / facility tier | Per-item odds | Equipment rating | Upgrade from previous tier* |
|---|---|---|---|
| Tier 1 · Common | 60% | 10 | 0 CASHCOW |
| Tier 2 · Uncommon | 25% | 20 | 1,500 CASHCOW |
| Tier 3 · Rare | 10% | 40 | 3,000 CASHCOW |
| Tier 4 · Epic | 4% | 80 | 6,000 CASHCOW |
| Tier 5 · Legendary | 0.9% | 160 | 10,000 CASHCOW |
| Tier 6 · Mythic | 0.1% | 320 | 14,500 CASHCOW |
*Costs are incremental and charged per facility. Each facility begins at tier 1. Advancing one facility all the way to tier 6 costs 35,000 CASHCOW. Its tier allows items up to that rarity; it does not produce power by itself.
Upgrading all 12 facilities fully costs 420,000 CASHCOW. Season 2 prices are calibrated for a 10,000,000 CASHCOW pool and around 50–100 farms. Strong equipment equipped early can earn back its facility costs. At higher participation, that may depend on your share of the funded USDG prize as well as CASHCOW emissions. Late upgrades, weak draws and stronger competition can lose money. Facilities do not supply items, and pack spending is additional. The upgrade panel estimates extra CASHCOW before season end using your collection and current farm power. It is a conditional estimate, not a guaranteed return.
The expected sum of equipment rating in a pack is 99.80. This is a probability average across many packs, not expected active power, token earnings or cash value. Slots, duplicate categories, facility costs and available stake limit how much can be used.
Staking without a farm ceiling
Equipment rating = sum of valid equipped item ratings
Farm power = cube root(equipment rating² × staked CASHCOW ÷ 1000)Both a productive equipped item and a positive stake are required. Free starter cows have zero rating. With the same usable equipment, doubling stake gives about 26% more power; 8× stake gives 2× power. There is no equipment-based maximum stake and no point where large deposits stop contributing. Existing wallet-balance and token-supply checks still apply.
With stake held constant, doubling your usable equipment rating gives about 59% more power. Doubling both rating and stake doubles power. Higher rarities, more unlocked slots and CASHCOW facility upgrades remain useful. Spare inventory does not count until equipped in a valid facility.
| Same equipment rating: 100 | Farm power |
|---|---|
| 10,000 CASHCOW staked | 46.42 |
| 100,000 CASHCOW staked | 100 |
| 1,000,000 CASHCOW staked | 215.44 |
| 10,000,000 CASHCOW staked | 464.16 |
| 100,000,000 CASHCOW staked | 1,000 |
For the same usable equipment rating, a smaller stake gets more power per token, while larger stakes still get more total power. These figures are reward weights, not token earnings or an APR. Your reward share also depends on all other farms.
The formula uses both productive assets and stake. Merely dividing the same total usable equipment rating and stake across wallets cannot create additional combined power; proportional division gives the same result apart from rounding. This is different from applying a cube root to each wallet’s stake alone. Several paid farms can still unlock more equipment slots and use cheaper facilities, so this does not verify unique humans or eliminate strategies using multiple farms. Each wallet can receive a welcome pack, so additional wallets can obtain additional free equipment; the formula does not prevent that.
Each rarity doubles equipment rating: 10, 20, 40, 80, 160 and 320. With all 12 slots unlocked and Mythic equipment, the maximum equipment rating is 3,840. Farm power keeps growing beyond that rating as stake grows. The previous 3.84m useful-stake ceiling no longer applies. Buying an item still does not guarantee that season rewards recover its cost.
Power is rounded down to six decimal places using integer arithmetic. Tiny balance changes can round to the same displayed value. Deposits, withdrawals and equipment changes checkpoint earlier rewards first and change future intervals only. Production still stops after this one 30-day season.
CASHCOW rewards and the single leaderboard
The proposed opening reward budget is 10,000,000 CASHCOW across 30 days, equivalent to approximately 333,333.33 tokens per day. The budget and dates are frozen when a season is created.
Your interval reward = funded interval emission × your active power ÷ total active power
Season Harvest = all CASHCOW earned this season, including rewards already collected or spent
Final USDG allocation = funded USDG pool × your Season Harvest ÷ total Season HarvestThe planned USDG pool starts at 500 USDG, supplied externally and configurable before this season begins. All positive eligible harvests participate proportionally. The displayed rank orders the same Season Harvest; there are no separate leaderboard points or rank prize brackets.
With 100 active power out of 10,000 total, a farm earns 1% of that interval’s emissions. If it finishes with 1% of the final Season Harvest, it receives 1% of the funded USDG pool. Other players entering or upgrading change the first percentage. A displayed daily rate is an estimate at current participation, not a fixed yield. The leaderboard and farm show each player’s estimated USDG share; the advertised total pool is not an individual payout.
CASHCOW accrues continuously and can be claimed whenever your uncollected balance reaches 1,000 CASHCOW. There is no claim cooldown or payout review delay. Each claim collects the full available balance. After production ends, you may collect a remaining balance below the minimum, until 180 days after the original season end.
The leaderboard is provisional during the season. At the end, all earned CASHCOW is reconciled against the contract and finalized farm events, including amounts already claimed or spent. The final USDG prize allocation has a 48-hour review period. This does not delay CASHCOW claims or reset Season Harvest.
Collecting transfers earned CASHCOW to a spendable balance without reducing Season Harvest. Restaking it can increase future power; spending it can upgrade facilities. Withdrawal reduces future farm power while keeping past earnings. Production stops at season end, while earned CASHCOW remains claimable. Intervals with zero total active power leave their scheduled tokens in reserve. Integer rounding never distributes more than the funded budget. There is no minimum participation threshold: if there is any eligible Season Harvest, the full USDG pool is allocated proportionally even with very few players or a late first entrant. With no eligible harvest, USDG remains unallocated.
The rehearsal includes three visibly labelled simulated rival farms with constant powers of 100, 500 and 2,000. Other practice players join the same shared pool. These rivals demonstrate dilution and competition; they have no live reward entitlement. The rehearsal uses server-generated random draws and does not claim publicly verifiable randomness.
Staking expands your farm: 4 → 8 → 12 spaces
Each farm has three cow stalls, three machinery bays, three pump stations and three dairy sheds. The first space of each category is open from the start. Each stake threshold opens another complete group of four. Each space accepts one matching item and begins at tier 1. Select an open space on My farm to equip, replace, remove or upgrade directly. The facility tier must meet or exceed the item tier.
Progress comes from collecting stronger cows and equipment, combining extras, and spending CASHCOW to upgrade facilities. There are no crops, farm coins, orders or XP levels. Withdrawing below a slot threshold pauses the affected spaces and excludes their equipped items from usable rating. Items stay equipped and purchased facility tiers are saved. Restaking resumes them automatically; you can also unequip a paused item and move it to a compatible open space. Equipping and upgrading locked spaces are blocked. All reward changes apply after the preceding interval has been settled; past Season Harvest is preserved.
| Total CASHCOW kept staked | Open spaces | Per item type |
|---|---|---|
| 0 CASHCOW staked | 4 | 1 |
| 50,000 CASHCOW staked | 8 | 2 |
| 250,000 CASHCOW staked | 12 | 3 |
These are inclusive thresholds on current stake, not purchases or lifetime deposits. Zero stake permits arranging the first four spaces but produces no rewards. Opening an empty space adds no rating: it needs an item. Above the final threshold, additional stake keeps increasing power with diminishing returns.
The slot thresholds create a jump in usable rating when saved items resume; the cube-root formula applies to that usable rating. Within a fixed set of usable items, doubling stake gives about 26% more power. Crossing a threshold can give a larger increase. Slot gates increase the advantage of larger stakes; they do not eliminate strategies using several paid farms.
Scenery is a separate visual milestone: 0, 8 and 24 purchased facility tier upgrades develop the homestead into a ranch and an estate. Appearance does not unlock spaces or multiply rewards, and it stays developed after withdrawals.
Recycling and combining
Recycling consumes one unequipped, nonstarter item below Mythic. It has a 20% chance to create the next rarity in the same category and a 80% chance to produce nothing. Combining consumes 5 different unequipped items of the same category and rarity to guarantee one next-rarity item. Both outcomes still require a compatible upgraded facility.
Neither route is a CASHCOW redemption. A single recycle has an expected raw power of 40% of its input: a 20% success chance times a 2× stronger item. A five-item combination likewise converts 5× input power into 2×. Better rarity concentrates power in a limited slot while consuming spare inventory. Starter cows and Mythic items cannot enter either process.
Treasury funding and spending
The owner has offered 20,000,000 CASHCOW as initial inventory. The proposed allocation is 10,000,000 for this season, 4,000,000 held as a reserve floor, and 6,000,000 uncommitted treasury inventory. None of that uncommitted inventory promises another season or extra payouts. Offered tokens are not funded tokens until a verified transfer arrives. Players’ staked principal is excluded from this inventory.
| Pack receipts after any explicit fees | Allocation |
|---|---|
| Budget to purchase CASHCOW | 45% |
| Development | 35% |
| USDG prize reserve | 10% |
| Reserve | 10% |
The rehearsal has no payment fee. A 5 USDG pack records 2.25 USDG for future CASHCOW purchases, 1.75 for development, 0.50 for the prize reserve and 0.50 for reserve. An allocation is a budget entry, not an executed swap. No automatic market purchase runs from the game. Actual acquired CASHCOW replenishes treasury inventory after settlement; it does not increase the fixed season budget.
Facility payments return CASHCOW to the treasury, assigned 80% to the CASHCOW reward reserve and 20% to treasury reserve. Rewards already owed and stake principal must remain separately accounted for. Spending receipts do not automatically increase the current season’s emission rate.
If demand falls, the season still needs its full reward inventory reserved in advance. Development spending cannot use that allocation. No recurring season or recurring spending revenue is assumed. Token prices and liquidity can fall, and pack receipts can be zero; neither gameplay power nor a buyback policy guarantees profitability or price appreciation.
The 30-day finish
Production and purchases stop at the fixed end time. Season Harvest is retained for final reconciliation; there is no reset, rollover or import of items into another season. Keeping a historical farm record does not extend an item’s earning period. Earned CASHCOW and staked principal stay separate and remain available for claim and withdrawal.
Real USDG distribution requires the operator to compute allocations from the final production ledger, publish them for review and reconcile them against the funded pool. A distributor or manual airdrop must use unique payout records so retries cannot pay twice. The rehearsal does not make real payouts. Early cancellation and refunds are not implemented; closing a website alone does not settle player balances or reward obligations.
Implementation and published changes
The practice server owns balances, inventory, random outcomes, timestamps and reward checkpoints. Browser requests select actions; they cannot supply their own reward amounts or rarity. Actions use a revision and unique receipt ID, and updates commit atomically. Retrying a completed purchase returns its original receipt without paying again. Public leaderboard IDs do not expose the browser session credential.
Existing v2 staking infrastructure is a separate legacy path. Its old stake-time and capped-bonus calculation is not used by this leaderboard. Real payments must stay disabled until its authenticated, verified on-chain receipt flow and randomness settlement are ready. A later balance change requires a new rules version and season configuration; it must not silently alter an active funded season.
Read the short field guide → · View current season funding and rules →